Vesmír

Vesmír, in the context of computer science, refers to the concept of a „universe“ in a computational or simulated environment. It can denote a system or space in which various entities or objects interact according to defined rules or algorithms. In computational simulations, a vesmír may represent a virtual world where physics, behaviors, and interactions are modeled to study phenomena or create immersive experiences.

In more abstract terms, vesmír could also refer to a namespace or a containment structure for various data types, classes, or modules within a programming language or software architecture, defining the scope and visibility of resources within that environment. This allows for organized management of complex systems by avoiding naming collisions and grouping relevant components logically.

Thus, vesmír encompasses both the concepts of virtual spaces for simulations as well as structured environments in programming.